By C.J. Hirschfield
Last week I learned about two events
that at first seemed unrelated but turned out to be connected. A teenager entered my co-worker’s yard,
inadvertently letting her dog out. And at Fairyland, a parent tripped on our
yellow brick road while focusing on his smartphone instead of where he was
going.
What do these occurrences have
in common? Both the teen and the parent were playing Pokémon GO.
If you were on a remote island last week, you may not know about a craze that's taken over America and 26 European countries: Pokémon GO, an interactive game app for smartphones, was released on July 6. It's an updated version of the original Nintendo console game that debuted in 1996.
With Pokémon GO, your phone becomes a portal to the Pokémon world, where you can see animated Pokémon in your neighborhood or other public spaces (and also private ones). When you "capture" them, you can then take them to other designated spaces that serve as "gyms," where you can train them to fight other Pokémon for points.
Without our knowledge or approval, the game’s creators designated six Poké stops in Children’s Fairyland: Noah’s Ark, the Humpty Dumpty Wall, Anansi’s Web (our Ferris wheel), a horse in our Old West Junction, the bong tree in the Owl and the Pussycat set, and Tweedledee. A Pokémon gym is located just outside our gates, at Lakeside Park’s bandstand.